Premiere: Hear Sinfol’s Unstable Remixes EP

On June 23, Anagram records will release Sinfol‘s Unstable Remixes EP, features reworks by two French producers: Francois X and In Aeternam Vale.

Rising Parisian DJ, producer, and Demant3d records co-founder Francois X kicks things off with his rework of “Unstable,” twisting the bright mix of the original into a typically dark, driving, and hypnotic cut, with a wall-shaking low end and tightly wound textures riding up front. Up next, pioneering electronic musician In Aeternam Vale turns his hand to “The Fields,” reconstructing the original sounds into drawn out drones and acid textures that are bookended by chunky drum-machine rhythms.

You can hear Unstable Remixes in full below, with the EP available on June 23.

Deceptikon “From Time From Time”

SF veteran Zack Wright (a.k.a. Deceptikon) will release his latest LP, Presido, on July 7 via Project: Mooncircle. Wright is a true pioneer in the electronic music scene, having previously released on the highly influential but now defunct American label Merck Records—the same label that introduced Machinedrum, Tycho, and Jimmy Edgar to the world—as well as his own Deceptikon Industries label and Daly City Records. His new LP is a return to his roots of “introspective, mellow, instrumental electronic music, a home listening record instead of a club or dance record.” In support of the release, XLR8R has been gifted “From Time From Time,” a beautiful, guitar-lead outing that will perfectly soundstrack the summer months ahead. “From Time From Time” can be grabbed for free below, with the full album for preorder here.

From Time From Time

Q&A: Prins Thomas

In the off chance that you have been in a long deep sleep, or simply residing in another realm, here are a few things to know about Thomas Moen Hermansen, better known as the Norwegian DJ-producer Prins Thomas. A major force in the field of nu-disco/contemporary dance music since the early years of the millennium, he’s often grouped with fellow Oslo, Sweden collaborators Hans-Peter Lindstrøm (with whom he has co-authored two LPs), Todd Terje, and Blackbelt Anderson; he’s produced, remixed, and performed an amazingly varied body of work in the last dozen years or so; and he released his most recent LP, Prins Thomas III, in 2014, rendering him in a less discofied, funkier incarnation. The album’s songs seem like casual sketches or experiments that go off in all sorts of unexpected directions, yielding some very rich results. Like his DJ sets, Thomas’s production palate has always been wildly varied: The former aspiring breakdancer and sometimes-bass player has had touches of funk, old school hip-hop, punk, electro, symphonic, and even country elements woven into his work. On Prins Thomas III, the more relaxed song structures allow his depth and breadth of interests to emerge in a fluid conversational way. Thomas recently sat down with his friend Dennis Kane (of Disques Sinthomme and Siren fame), to discuss life on the road, production versus DJing, and life in general.

How was this past weekend’s travel? On the phone earlier, you seemed slightly anxious about the night-to-day turnaround from Italy to the Netherlands.
Thomas: The airport in Rome burned, so getting from the gig in Pescara to Amsterdam got more complicated. I took a train to Bologna and then direct to playing in Amsterdam. I’m not complaining, but there was definitely some comedy there.

The dynamics of travel are always part of the job. The American standup comedian Dom Irrera once said “I do the gig for free, you pay me for the travel.”
Thomas: It’s true, as long as I make the gig it’s cool, and I am only going out every other weekend these days.

Your most recent release was Prins Thomas III—does going out doing gigs feel different when you have an new album?
Thomas: It’s hard to say. Most of the time I don’t make music with the idea that I am going to feature it, or worry if it goes over. Really, I make music to have fun in the studio. I do it and that’s that, and this time around I made sort of an ambient album…not really ambient, but it doesn’t have conventional beats. I like being alone in the studio and working, and then I shift modes and get ready to go out and entertain.

You have a strong history as a DJ, a sensibility that’s accrued and developed, and a reputation that’s not based on one song or particular release. Things have changed—lately you see people who mainly make records to get themselves gigs. Production becomes something of a PR campaign.
Thomas: Things have changed a lot in the past five years. I mean, I’m happy things changed from when I was a kid—I never thought I would get to do this for a living. I have been able to do all of these different projects, DJing, remixing, my own production, running a bunch of labels—and soon some more. I mean, I juggle all
of these things, and really the synergy of that makes it possible, even if it sometimes feels chaotic. I have learned to use my time well and to get things done quickly.

Well, your output in total —all of it —has established your reputation, so you aren’t dependent on any one aspect of your practice.
Thomas: Right. My approach has always been organic, and it’s not that tactic-driven. I don’t need to be the biggest DJ in the world. Of course, I want to be known and appreciated for what I do, but mostly I want to be able to continue doing it for a long time. In the early days my agent was concerned that I was doing so many different things, but this wide-road approach has sustained a lot, and it has always felt like the right path intuitively.

It also leaves the door open for growth. If you want to make a folk-based record next, you can, or if a very strong techno track comes down the pike.… People don’t have singular expectations of you.
Thomas: Yes, but I want to stay relevant, so it is a balancing act. And there are always new people on the scene…I don’t want to ever use the word “teach,” but it is good to see people new to the music become intrigued by variety and some history and complexity—as opposed to a manipulative sameness or some dumbing-down. You need the energy of new people always. I like when they tell me I have schooled them a bit…especially when they are sweaty from dancing!

“I like exploring new genres of music, things I know nothing about, trying new approaches to playing.”

New people equals new energy—you want to keep it fresh, keep your own curiosity engaged, and not ossify.
Thomas: Totally. I like exploring new genres of music, things I know nothing about, trying new approaches to playing. It’s always saddening when you meet someone after a gig who is disappointed because you didn’t play the way you “used to” or how they thought you should play. To me, it is so boring to stay in a fixed routine.

Definitely. A lot of DJs get trapped by other’s expectations—and it doesn’t end up well, even if they keep a fan base. So what’s next on the horizon for you?
Thomas: I just finished an LP for Smalltown Supersound. It’s going to be a double LP. I’ve done the Ying portion of it, now I am working on the Yang. LP One will be beatless, ambient sound, then the other portion will have beats. I’m also doing a triple CD mix —how’s that for a dinosaur project!?. There is a new double-pack 12-inch on Full Pupp to celebrate our label’s 50th release, and then there’s a new label called Horizontal Mambo coming up as well as some new edit and techno stuff.

That’s an amazing output. It’s been a great chat—I don’t want to hold you up, you should probably be getting back to work!
Thomas: Cool. I’m sending you a recipe for Norwegan style pancakes—see if your son likes them!

Dennis Kane’s “five jams I like from the world of Prins Thomas”

1. Lindstrom and Prins Thomas “Claudja” (Eskimo. 2005)
A jewel from their collaborative efforts, “Claudja” is a haunting, deeply atmospheric track
with some lovely progressions and so much mood. This. on a great sound system early in the evening—boom!


2. Prins Thomas “Atter En Trall” (Full Pupp, 2010)

A great jam. Opening with acoustic guitar, in comes the fuzzy synths and bass, a terrific groove—and then it takes off, building toward the cosmic. Woodstock disco!


3. Todd Terje “Bodies” (Prins Thomas Orgasmatron mix) (Bear Funk, 2004)

A nasty remix that I had forgotten about —time to dust it off. Konk-style grooves here, funky bass, some Robert Plant vocals flanged in and out—party time.


4. Prins Thomas “Fehrara” (Full Pupp, 2006)

A big jam late nite styles—dark, dirty and floor moving. The strobe is on and I have lost all track of time.


5. Prins Thomas “Hans Majestet” (Long Version) (Full Pupp, 2014)

From the PTIII LP—funky, winding, slow-building, Marakesh grooving. A great trip, especially the long version.

Weekly Event Selections

Barcelona’s Sonar Festival has finally arrived with XLR8R on the grounds, look forward to recap stories from the festival itself as well as from the city’s many Off-week events in the coming weeks. On Friday, the Klockworks showcase looks particularly interesting to us with Ben Klock, Sterac, and Jeroen Search; and so does the Stroboscopic Artefacts Showcase with Lucy and James Ruskin among others.
On Saturday in XLR8R hq Los Angeles, Sunblock returns to The Standard hotel in downtown for an afternoon-into-evening rooftop fest with Joakim and a special secret guest from Detroit, while Dialogue holds down the LA fort at night with XLR8R alumni and recent podcast artist John Tejada.
Sunday is not at all a rest day for Brooklyn’s Output with this weeks’ on The Roof guests Chaim, Mikey Khoury, plus Ataxia, Jimmy P and Andrew Vogt in The Panther Room all night. Montreal’s Piknic Electronik continues under Calder with Jacques Greene, and Vilify.

FRIDAY JUNE 19

Sonar Festival 2015, Barcelona, Spain | June 18 – 20

Today during Sonar By Day some hi-lights include Kiasmos and Squarepusher at SonarHall, Teengirl Fantasy and Floating Points at SonarDome, and Voices From The Lake at SonarComplex.
Among the guests Sonar By Night offers are Totally Enourmour Extinct Dinosaurs, Daniel Avery, Seth Troxler at SonarPub, Maya Jane Coles at SonarLab, and Paranoid London, DJ Tennis and Roman Flugel at SonarCar.

Klockworks Showcase – Ben Klock, Sterac, Jeroen Search, Barcelona, Spain
Ben Klock, Sterac, Jeroen Search…

Stroboscopic Artefacts Showcase, Barcelona, Spain
Lucy, James Ruskin, Rrose, Kangding Ray…

Noise Manifesto presents Decon/Recon with Aquarian Jugs, Jaguar Woman, Oni Ayhun and Rroxymore at Arena Club, Berlin, Germany
Aquarian Jugs, Jaguar Woman, Oni Ayhun, Rroxymore…

Finest Friday, Berlin, Germany
Dasha Rush, Diamond Version, Kyoka, DJ Dustin…

Have a Killer Time | Justin Miller/John Barera & Will Martin/Kellam Matthews on The Roof, Brooklyn, NY, USA
Justin Miller, John Barera & Will Martin…

Parties4Peace | Gemini Birthday Celebration at Stilton House, Brooklyn, NY, USA
Carlos Chiesa, Michael Christopher b2b Francisco Ruiz-Tagle…

James Murphy b2b Eric Duncan at Output and Punch Drunk Love with Frank & Tony in the Panther Room, Brooklyn, NY, USA
James Murphy, Eric Duncan, Frank & Tony…

What The Festival 2015, Dufur, OR, USA | June 19 – 22
Nordic Soul, Griz, Keys N Krates…

Francesca Lombardo, Washington, DC, USA
Francesca Lombardo, Jimmy B…

SATURDAY JUNE 20

Sunblock 002 w/ Joakim, Secret Guest (Detroit), Los Angeles, CA, USA

The Standard hotel in downtown Los Angeles probably has the most popular rooftop for house music parties in town. This Saturday, Paris’ Joakim, alongside Lovefingers and Masha, and with a secret guest from Detroit, will take over the recently renovated space which boasts a new Function One sound system.

Dialogue feat. John Tejada, David Scuba, Jeniluv & MD, Los Angeles, CA, USA
John Tejada, David Scuba, Jeniluv…

Sonar Festival 2015, Barcelona, Spain | June 18 – 20
Henrik Schwarz, Holly Herndon, FKA Twigs, Flying Lotus…

Argumento Night with Echoplex, Steven Tang, Stojche, Mechaniker, Berlin, Germany
Echoplex, Steven Tang, Mechaniker, Stojche…

KLUBNACHT, Berlin, Germany
Answer Code Request, Dinky, Len Faki, Ben Klock…

Forever Michael | DJ Spinna on The Roof, Brooklyn, NY, USA

Thesis at Stilton House, Brooklyn, NY, USA
Francisco Figeroa, Gil K, Jessie & Emre…

What The Festival 2015, Dufur, OR, USA | June 19 – 22
Big Gigantic, Tokimonsta, Rob Garza…

Alex Niggemann, Washington, DC, USA
Alex Niggemann, Jus Nowhere, Jackson Ryland…

SUNDAY JUNE 21

What The Festival 2015, Dufur, OR, USA | June 19 – 22

Oregon’s ‘What The Festival’ offers a lot more than just music including interactive sculpture art, wood installations, glowing colossal puppets, movement classes, a hookah lounge and other fun things. This Sunday we can explore all this along side sets by Odesza and Slow Magic on the main stage; Eats Everything on the Effen stage; and a pool party set by Justin Jay.

Sundays on The Roof | Chaim/Mike Khoury/Nico Kass, Brooklyn, NY, USA
Chaim, Mike Khoury, Nico Kass…

Sundays in The Panther Room | Ataxia/Jimmy P/Andrew Vogt, Brooklyn, NY, USA
Ataxia, Jimmy P, Andrew Vogt…

Piknic Electronik, Montreal, Canada
Jacques Greene, Vilify…

B.O.M “Walk”

A few days ago, Romania’s Clubwerks imprint released young Swiss producer B.O.M‘s latest EP, Abracadabra. The six-track EP focuses heavily on slow-building drum tracks, with clever vocal hooks and instrumentation interspersed throughout. B.O.M’s music draws on ghetto-tech and stripped back bass music, with club functionality ever present. Pulled from the EP is “Walk,” a groovy, atmospheric techno cut, with a warehouse-ready sound. Industrial-tinged textures roll around underneath ping-ponging bleeps, slicing percussion, and a rolling kick and bass combo. You can download “Walk” for free below, with the full EP available now via Clubwerks.

Walk

Q&A: C. Andrew Rohrmann and the Galak-Z soundtrack

 scntfc

Based in Seattle, Washington, C. Andrew Rohrmann is the electronic musician and sound designer known as Scientific American, a.k.a. scntfc. After getting his start as a live performer, Rohrmann moved into work for film, television and interactive, with clients ranging from Adidas and Microsoft to Lionsgate Films and Volkswagen. As his horizons expanded, Rohrmann began to migrate into creating music and sound design for videogames; his work has graced the main menu screens on Xbox 360, as well as the soundscapes for titles from Superbrothers, DeNA, Funktronic Labs, PopCap, and Night School Games. His most recent work is the soundtrack for Galak-Z, an upcoming space shooter from indie development studio 17-Bit. We sat down with Rohrmann to chat about his work on Galak-Z, and getting into the world of interactive music for games.

Before getting into composing music for screens, you started as a performer, right?
I started out playing drums in a few post-whatever—rock? punk?—bands in Seattle, veered into DJing hip hop and ’60s soul. As I got into sampling and more esoteric electronic music—Warp, Schematic, Ghostly in the IDM heyday—I started performing a sort of hybrid live-DJ set using Ableton Live.

“I settled on the idea of the music for Galak-Z sounding like, ‘If John Carpenter made beat tapes.'”

What was your introduction into the world of music for games?
The audio director for Microsoft Game Studios had seen me perform live, and introduced himself while at our local coffee shop. Turns out he’s my neighbor. He has since moved on to PopCap, but he brought me in to Microsoft to do the remixes of Seven Seconds, Johnny Cash, and Bob Dylan for Crackdown 2. At around the same time I got a random message from Brandon Boyer of Venus Patrol, who connected me to Superbrothers for doing a bit of work on Superbrothers: Sword & Sworcery.

How did you initially get involved with the Galak-Z project?
I was introduced to Jake Kazdal by our mutual friend Craig Adams, a.k.a. Superbrothers. Even though at the time Jake and I lived in the same city—and the 17-Bit office is only two train stops away from my studio—we had never actually met. Craig was in town, Jake had picked him up at the airport, and I went to the 17-bit offices to meet up. It just so happened that it was at the exact time that they were thinking about composers for what would become Galak-Z.

 A corner of scntfc's studio

What were some of the first music-game–anything else influences you guys vibed on?
I think the first big connection was Star Blazers. Jake and I both grew up in the Seattle area around the same time, and we both remember waking up early to watch the latest episode of Star Blazers (aka Space Battleship Yamato) on KSTW. So it was really amazing to come in and see the Galak-Z prototype and be reminded of this thing from childhood, and surprising to learn of that early-a.m. ’80s Seattle connection…how many American kids were waking up at 6:00 AM to catch an episodic Japanese animated series?
The other thing we vibed on was musical influences. ’70s and early-’80s Japanese animation scores are a total grab bag of musical styles, so there’s not something you can really call “anime music” to draw inspiration from. In lieu of that, we both connected on synth scores being emblematic of the era—John Carpenter, Italian horror films, etc.—as well as contemporary bands who pull from those influences, like Boards of Canada, Zombi, Com Truise, Pilotpriest, etc. I think that’s how I settled on the idea of the music for Galak-Z sounding like, “If John Carpenter made beat tapes.”

You gave a Game Developers Conference talk about creating adaptive soundtracks with Galak-Z. How tough was that for you, from a compositional point of view? Did you learn a lot from the experience, and/or did you know a lot going in?
It’s been challenging, but in a good way. As was stated in the talk, my previous lives as a DJ and performer—as well as always loving sample based/collage music—lent itself well to the concepts of modular/adaptive music. I just have to keep in mind the “song-ness” of a track, while simultaneously keeping track of all the different ways the constituent elements snap together. It’s basically music as Legos. So long as you make sure that all the grids—tempo, key, and musical phrasing—line up correctly, you can take things apart and put them back together as much as needed. It’s not totally open-ended, however, and the options given to the player are carefully curated in order to keep the end result as musical as possible.

What were some of the main instruments you relied on for the project?
I generally work about 50-50 between hardware and software, but Galak-Z employed more hardware than usual. Synths: Roland Juno 60, Moog Voyager, Spectrasonics Omnisphere, Arturia Minibrute, Alesis Ion, Korg EX-800, Sequential Circuits Pro-One, and a few more miscellaneous bits and pieces. I know a lot of people worship old analog gear, but I really don’t care. If it sounds good and is fun to play, I’m in. Most everything is written and assembled in Ableton Live prior to being dropped into Audio17, which is an adaptive music system that 17-bit developed alongside Galak-Z. It makes it really easy to drop music loops into a game setting, hook them up to various game parameters, and have it all play back in sync and matched to the game action.
I also incorporated a lot of vintage recording techniques in order to help get things sounding right for the game. TEAC reel-to-reel, BIC cassette deck, re-amping synths, old delay boxes and whatnot. Basically just a bunch of stuff to help trash the sound quality.

“I spent a lot of quarters on Xevious and Tempest, but to be honest I’ve probably spent a lot more money on pinball: Addams Family, Twilight Zone, Funhouse, etc.”

What are some of your favorite games of all time?
From the arcade days: I spent a lot of quarters on Xevious and Tempest, but to be honest I’ve probably spent a lot more money on pinball: Addams Family, Twilight Zone, Funhouse, etc. On PC and console in recent years, I’d say Eufloria, Osmos, Ico, Halo 1 and 2, and like a lot of other people I’ve been really into Bloodborne lately.

Are there any that particularly influenced the Galak-Z soundtrack?
Not really! I feel like the influences on the Galak-Z music are mostly from outside of the videogame world. I don’t think I have the same nostalgia for videogame music that a lot of people do, so it’s easier for me to pull from the non-game world for inspiration.

Was it difficult wrapping your head around Audio17?
I helped with the concept for Audio17, which is in turn heavily influenced by Ableton Live, so it was actually very easy to grasp. I also can’t stress enough how good a job Paul Schreiber at 17-Bit did with its design and development. He did a great job of making making something easy to grasp for music makers who might not have much development experience.

What would you say to aspiring electronic musicians looking to get into the games space? How can they acquire those skills and expertise?
Work hard on your own music. Make music constantly. Put in some more work. Sharpen sound-design skills, as being able to tackle anything game audio-related is increasingly a necessity for getting jobs. Make more tracks. Try writing in styles that are outside of your comfort zone. Work harder. Be lucky. Learn Audiokinetic’s Wwise. Don’t work for free! Unpaid internships are 90 percent bullshit—even getting coffee for your favorite composer is a job that deserves compensation. Work. Do some game jams—but get a cut if the project goes commercial! Don’t be an asshole—no one wants to work with an asshole. I’m probably forgetting something.

J Dilla’s Ruff Draft LP Re-issued On Stones Throw Records

J Dilla’s 2003 EP “Ruff Draft” was reissued on vinyl yesterday for the first time in eight years via Stones Throw Records.

The album was originally released in 2003 as the second official release on Dilla’s own label, Mummy Records. The tracks were eventually remastered and then re-released in 2007 by Stones Throw Records as Dilla’s third official solo album. Now, the album is available to purchase online in 12″ LP and digital formats via the Stones Throw web store. The label also released the track “Wild” as a 12″ single with a stellar B side of the song “Make’em NV”, and a 10 song instrumental version of the album titled “Ruff Draft Beats.” All tracks were orginally produced by Dilla in late 2002 and engineered by Dave Cooley & Kelly Hibbert from the original master tapes from 2007. The vinyl release includes original cover sleeve artwork by Jeff Jank.

You can hear snippets of the album and buy individual mp3s, or cop the entire vinyl collection, here.

Premiere: Stream DJAO’s Remixes EP

Seattle producer and vocalist Alex Osuch (a.k.a. DJAO) released his self-titled LP in October laster year. The album now returns in the form of a remix EP featuring reworks from Sage Caswell, TAPES, yuk., Magical Mistakes, and Philip Grass.

Not being bound by genre, the EP traverses a wide range of sounds, but does so without sounding disjointed. TAPES’ beat-driven, melodic remix of “Depressing Jog Ends Well” flows gracefully into the beautiful, atmospheric Magical Mistakes rework of “The Last Time,” before hitting more club-focused territory when Philip Grass turns his hand to “Tan Jacket.” From there, the EP rolls into Sage Caswell’s hazy-house rework of “Foreign Heart,” before finishing on yuk.’s lo-fi remix of “Basement.”

The DJAO Remix EP can be streamed in full below before it’s released as a free download via Dropping Gems on June 23.

Dekmantel Release Steve Rachmad Sole Selector Documentary; Watch it Now

Dekmantel and Warsteiner have released the newest instalment in the Sole Selector series featuring Dutch electronic music pioneer Steve Rachmad. The short documentary will be the first of two in the lead up to this years edition, with the videos focusing on artists playing on the Sole Selectors stage.

The clip delves into the mind of Steve Rachmad, touching on his early history with electronic music, the artists he was and is inspired by, his upcoming performance at Dekmantel, and his thoughts on DJing. Rachmad will be performing as Sterac Electronics on the Sole Selectors stage, focusing on “80s disco and electronics.”

You can watch the Steve Rachmad Sole Selectors video in full below.

Coney Art Walls Sundays Kicks Off This Weekend

Coney Art Walls is a pretty awe-inspiring project on its own: It’s a series of plus-size murals along the Brooklyn seaside—specifically, 1320 Bowery Street in Coney Island (right behind Nathan’s Famous, for those who know the hood)—featuring work from the graffiti-era notables like Lee Quiñones, Lady Pink, Crash, Daze, Futura and Kenny Scharf, slightly newer entities along the lines of as Shepard Fairey, Maya Hayuk and How & Nosm, and emerging artists such as Tatyana Fazlalizadeh and Lauren Halsey. But for lovers of house, disco and techno, the real appeal—at least on Sundays throughout the summer—is a series of throwdowns presented by Rong Music, with help from NYC promotion vet Benny Soto and longtime Nervous Records leader Michael Weiss. Curated by Rong’s own Jason “DJ Spun” Drummond, who performed the same duties for MoMA PS1’s epic Warm Up series for many years, the series kicks off this Sunday, June 21, with sets coming courtesy of the fabled Zanzibar resident Tony Humphries (pictured), Drummond, and the Discovery party’s Faso & Free Magic, along with the always-intriguing “special surprise guest.” Below, find a few more of the season’s highlights.

June 28 (Gay Pride weekend)
François K (Body & Soul, Deep Space)
Kim Ann Foxman (Firehouse, Mr. INTL)
Gavin Russom (The Crystal Ark, DFA)

July 5
Maurice Fulton (Running Back, DFA)
The Loose Control Band (LIVE, Golf Channel Recordings)
Alex From Tokyo (Tokyo Black Star, World Famous)
Sunshine Jones (Dubtribe, DJ Set)

July 27
718 Sessions with Danny Krivit

August 2
Dubtribe Sound System (LIVE)

August 16
Kenny Dope (Masters at Work)
Todd Terry (X-Mix)
Justin Vandervolgen (My Rules, Golf Channel Recordings)

August 23
MK
Kevin Saunderson
Dantiez Saunderson

August 30
Intruder (Murk Records)

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